Psy
Dec 21, 2004, @ 12:43 AM
Updated:
Download link for mod beta (http://members.rogers.com/add10mb/Modz-beta2.rar)
To install replace the data folder in C\Program Files\THQ\Dawn of War\W40k with this one.
To uninstall and play online delete the contents of C\Program Files\THQ\Dawn of War\W40k\Data
If you have any other mods that use the same unpacked luas - those get deleted as well - sorry.
Once its completed, if it is completed it will be an exe.
List of NEW changes:
Eldar:
Bonesong fixed. Changed Center Target on Owner to true and radius to 40, range to 0.
Eldar HQ now heals infantry when webway healing is researched. It is called Webway assembly is it not? Provides fortune research benefit.
Ranger. Changed cost to 50, range to 40, inifltration research to 40, increased morale damage to 55, max 5 rangers now
Falcon: Increased squad number it holds to 2, made the brightlance visible (find: meppa), increased HP to 850, can jump 2 times
FirePrism: Increased cost to 200/400, can not build more than 4, pop requirement back at 3, build time decreased to 50 seconds, stone cost increased to 250, can jump 2 times with lower setup time but increased recharge time, increased morale damage to 30, increased armor piercing vs tp_vehicle_high to 80, max damage now 350/230
Vyper: Increased HP to 900, added haywire ability, can jump 3 times
Wraith: Increased HP to 3000.00 (doh!)
Shroud?relocation: Reduced cost to 125/125
Warlock power weapon research: Cost reduced to 100/75
All eldar buildings, EXCLUDING listening posts, turrets, and minefields now benefit from holofield research in same way as eldar vehicles do.
All eldar buildings, EXCEPT turrets, reduced relocation time from 30 to 20, and recharge from 300 to 180.
Webway Gate, reduced the squad cap increase per gate from 3 to 2. Gate now provides forutne research benefit
Avatar: Heals in same area as a webway gate (15) if the research has been done.
WarpSpider, increased reload time from 0.500 to 0.600, reduced accuracy from 0.850 to 0.800
Added seer council to hero UI, uses 1 pop now. morale increased from 400 to 500. now starts with 1 seer. increased council's pistol accuracy from 70% to 80%, increased morale regen from 9/s to 10/s, reduced cost to 70/30
Avatar now requires 4 cap which means eldar can have 10 squads max instead of 9 as is now. Wailing doom reload decreased from .7 to .65,
Chaos:
Reduced Sac Pit cost to 200/50
Reduced BT build time to 180
Reduced horror cost to 250/50
Increased base support cap to 1, upon pit completion support cap will be 3 - enough for a defiler
Reduced obliterator pop requirement to 3
Added Demon prince to bloodthrone - requires tier 3 and a relic, takes up 5 pop , regenerates at 2/sec in cc, costs 400/200 / builds 150sec/ 3000.00 HP, unique - 1 allowed
Demon prince Maledictum accuracy reduced to 70% down from 90
Chaos Obliterator laz reload reduced from 3 to 2, same damage 33% faster
Rhino:
Increased speed to 32, (chaos rhino is slower 30/s but can infiltrate and stay infiltrated while dropping squads because I cant make it do otherwise :(....), reduced pop to 1 limit to 4 (chaos limit 3), increased HP to 800, (850 for sm rhino) reduced smoke launcher recharge to 60 (50 for chaos), increased duration to 20, range to 35, carries 2 squads now, builds in 15sec, costs 80/50
SM:
Can get 5 apothecaries now, increased apothecary chainsword accuracy from 65% to 70%
Sabotage duration 20-40 seconds
Skull probe HP increased to 300 (lasts longer)
Orbital bombardment armor peircing reduced from 100 to 50, damage reduced to 300/250, requires the inquisitor, if inquisitor is dead - no orbital bombardment, inquisitor can only build from the orbital relay and takes up 1 pop (fat ass). Limit of 1 inquisitor - in short orbital is an exterminatus wannabe now..
Inquisitor added, 1 pop, can smite and rally..
Scout sniper armor piercing reduced from 100 to 50 for infantry_low, from 100 to 30 for infantry_med, accuracy reduced from 80% to 70%, max damage from 350/300 to 200/150, morale damage at 150, reduced reload time from 12 to 10
Weaken resolve range increased to 35
Land Raider can hold 3 squads now. addedd smoke launcher, frag nade and melta nade to it. machine spirit now affects an AREA - radius 15. Reduced pop requirement to 4, Sacred Artifact now heals in radius of 15. Can be built anywhere projects control area 10.
Orbital relay, can be built anywhere. Projects Control area around it radius 10,
Fixed Word of emperor
Increased Dred orbital spots to 3, support requirement to 3
Increased accuracy of the hellfire assault cannon form 65% to 70%
Terminators/Assault terminators can now Rally
Ork:
Get 5 mad doks
All races:
Minefield explosion recharge time reduced from 4 to 3, maximum explosions increased from 10 to 12. HP remains the same, cost remains the same.
All leaders should now add without delay, eldar was notorious for having exarch stuck at 100%, sometimes happened to sm as well. Fixed (squad_extension, squad_leader_ext - add while moving - true)
Increased camera field of view to 90 - effectively increased zoom out distance - disabled in the mod atm
Download link for mod beta (http://members.rogers.com/add10mb/Modz-beta2.rar)
To install replace the data folder in C\Program Files\THQ\Dawn of War\W40k with this one.
To uninstall and play online delete the contents of C\Program Files\THQ\Dawn of War\W40k\Data
If you have any other mods that use the same unpacked luas - those get deleted as well - sorry.
Once its completed, if it is completed it will be an exe.
List of NEW changes:
Eldar:
Bonesong fixed. Changed Center Target on Owner to true and radius to 40, range to 0.
Eldar HQ now heals infantry when webway healing is researched. It is called Webway assembly is it not? Provides fortune research benefit.
Ranger. Changed cost to 50, range to 40, inifltration research to 40, increased morale damage to 55, max 5 rangers now
Falcon: Increased squad number it holds to 2, made the brightlance visible (find: meppa), increased HP to 850, can jump 2 times
FirePrism: Increased cost to 200/400, can not build more than 4, pop requirement back at 3, build time decreased to 50 seconds, stone cost increased to 250, can jump 2 times with lower setup time but increased recharge time, increased morale damage to 30, increased armor piercing vs tp_vehicle_high to 80, max damage now 350/230
Vyper: Increased HP to 900, added haywire ability, can jump 3 times
Wraith: Increased HP to 3000.00 (doh!)
Shroud?relocation: Reduced cost to 125/125
Warlock power weapon research: Cost reduced to 100/75
All eldar buildings, EXCLUDING listening posts, turrets, and minefields now benefit from holofield research in same way as eldar vehicles do.
All eldar buildings, EXCEPT turrets, reduced relocation time from 30 to 20, and recharge from 300 to 180.
Webway Gate, reduced the squad cap increase per gate from 3 to 2. Gate now provides forutne research benefit
Avatar: Heals in same area as a webway gate (15) if the research has been done.
WarpSpider, increased reload time from 0.500 to 0.600, reduced accuracy from 0.850 to 0.800
Added seer council to hero UI, uses 1 pop now. morale increased from 400 to 500. now starts with 1 seer. increased council's pistol accuracy from 70% to 80%, increased morale regen from 9/s to 10/s, reduced cost to 70/30
Avatar now requires 4 cap which means eldar can have 10 squads max instead of 9 as is now. Wailing doom reload decreased from .7 to .65,
Chaos:
Reduced Sac Pit cost to 200/50
Reduced BT build time to 180
Reduced horror cost to 250/50
Increased base support cap to 1, upon pit completion support cap will be 3 - enough for a defiler
Reduced obliterator pop requirement to 3
Added Demon prince to bloodthrone - requires tier 3 and a relic, takes up 5 pop , regenerates at 2/sec in cc, costs 400/200 / builds 150sec/ 3000.00 HP, unique - 1 allowed
Demon prince Maledictum accuracy reduced to 70% down from 90
Chaos Obliterator laz reload reduced from 3 to 2, same damage 33% faster
Rhino:
Increased speed to 32, (chaos rhino is slower 30/s but can infiltrate and stay infiltrated while dropping squads because I cant make it do otherwise :(....), reduced pop to 1 limit to 4 (chaos limit 3), increased HP to 800, (850 for sm rhino) reduced smoke launcher recharge to 60 (50 for chaos), increased duration to 20, range to 35, carries 2 squads now, builds in 15sec, costs 80/50
SM:
Can get 5 apothecaries now, increased apothecary chainsword accuracy from 65% to 70%
Sabotage duration 20-40 seconds
Skull probe HP increased to 300 (lasts longer)
Orbital bombardment armor peircing reduced from 100 to 50, damage reduced to 300/250, requires the inquisitor, if inquisitor is dead - no orbital bombardment, inquisitor can only build from the orbital relay and takes up 1 pop (fat ass). Limit of 1 inquisitor - in short orbital is an exterminatus wannabe now..
Inquisitor added, 1 pop, can smite and rally..
Scout sniper armor piercing reduced from 100 to 50 for infantry_low, from 100 to 30 for infantry_med, accuracy reduced from 80% to 70%, max damage from 350/300 to 200/150, morale damage at 150, reduced reload time from 12 to 10
Weaken resolve range increased to 35
Land Raider can hold 3 squads now. addedd smoke launcher, frag nade and melta nade to it. machine spirit now affects an AREA - radius 15. Reduced pop requirement to 4, Sacred Artifact now heals in radius of 15. Can be built anywhere projects control area 10.
Orbital relay, can be built anywhere. Projects Control area around it radius 10,
Fixed Word of emperor
Increased Dred orbital spots to 3, support requirement to 3
Increased accuracy of the hellfire assault cannon form 65% to 70%
Terminators/Assault terminators can now Rally
Ork:
Get 5 mad doks
All races:
Minefield explosion recharge time reduced from 4 to 3, maximum explosions increased from 10 to 12. HP remains the same, cost remains the same.
All leaders should now add without delay, eldar was notorious for having exarch stuck at 100%, sometimes happened to sm as well. Fixed (squad_extension, squad_leader_ext - add while moving - true)
Increased camera field of view to 90 - effectively increased zoom out distance - disabled in the mod atm