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View Full Version : Patch 1.9.3 - good god will it be MVB & Lard mansechs?


canariensis
Feb 7, 2006, @ 02:42 PM
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- World of Warcraft Client Patch 1.9.3 (2006-02-07)
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Love is in the Air!
Are you looking for love? All of Azeroth soon will be! As winter
draws to a close the races are starting to seek that special someone.
Be on the lookout for amorous individuals! Put on that special
perfume or cologne, express your love, and receive gifts in return!
Prepare yourself... love will soon be in the air!


Mac
- Added native support for Intel-powered Macs such as the iMac (Core
Duo) and MacBook Pro. World of Warcraft is now a Universal
Application. Be advised that the minimum supported MacOS X version
has been changed to 10.3.9; World of Warcraft version 1.9.3 and later
will not launch on older revisions of MacOS X.


Battlegrounds
- The default graveyards in Alterac Valley for each side were moved
further up the tunnels away from the battlegroud exit. This should
prevent accidentally leaving the battleground.


Paladin
- Eye for an Eye - This talent will now still do damage when the
paladin is stunned. In addition, if the critical hit kills the
paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
generate extra threat correctly when this Blessing procs.


Rogue
- Deadly Poison V - The charges were inadvertently not increased with
the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.


Warrior
- Shield Block - This aura will now correctly be removed when the
charges are all consumed. However, it is still possible when fighting
multiple opponents to get extra blocks due to technical restrictions.


Items
- Arcanist Gloves were not receiving the intended spell damage bonus;
this has been corrected.
- The Stamina and Intellect on Kezan's Unstoppable Taint were
inadvertently flipped; this has been corrected.
- The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
- The mana regeneration effect from food no longer causes threat.
- Quicksand Waders are now Bind on Pickup.
- The Slime-coated Leggings now have their proper nature resistance.
- Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
Regeneration bracer enchant no longer generate threat for the wearer,
and should also provide the increased mana regeneration on normal
ticks instead of every 5 seconds.
- The Ancient Hakkari Manslayer has the proper icon again.


Professions
- The Engineering schematic for the Tranquil Mechanical Yeti now
requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.


Quests & Reputation
- Grammar fixed for gossip associated with the quest "Trial of the Sea
Lion" in Moonglade.
- Fixed a bug with the quest "Glyphed Oaken Branch" that was having the
quest become available sooner than it should have.
- The reputation modifier of Squire Leoren Mal'derath has been reduced.
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
been increased.
- Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in
quantities of 250.


Raid & Dungeons
- Various bugs have been rectified in the Ahn'Qiraj dungeons.
Molten Core
* It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.
Zul'Gurub
* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.
* Hakkar:
Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target,
rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
* Shades of Jin'do are now considered Undead.
- Slightly increased the movement of Lethon's Spirit Shades.
- Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
seconds.
- Fixed a bug that would cause Lethon's Draw Spirit to spawn two
spirits per person instead of one.
- King Gordok can no longer be seperated from Cho'Rush the Observer in
Dire Maul.


World Environment
- Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
detect enemy players at the same distance as the other cities' guards.
- Fixed a bug that would cause you to dismount in certain areas within
the Undercity.

balrog3214
Feb 7, 2006, @ 02:47 PM
* It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.

mm..

telva
Feb 7, 2006, @ 03:01 PM
That and it sounds like they made the Hakkar fight alot harder. Now the MT will be going insane so the thanks will have to fight for aggro, or am I missing something?

Orein
Feb 7, 2006, @ 03:43 PM
Cause Insanity will no longer remove all threat gained.
Reading FTW

telva
Feb 7, 2006, @ 03:54 PM
No I read that, but if the MT goes insane and starts attacking the raid, will Hakkar continue to attack the MT or go after the raid since I believe the MT would see red much like if you are MC'd.

Winsome
Feb 7, 2006, @ 05:10 PM
I assume this is combattable by adding a tank rotation to Hakkar. Sheep the insane tank while the other holds aggro.

They also seem to have made the fight a lot longer: longer cooldown between siphons, less damage per siphon and less damage from Hakkar. Welcome to a 20 minute fight.

On the flip side, Thekal, Mar'li and Arlok all nerfed! Woot! And increased rep from trash? Let's go!

telva
Feb 7, 2006, @ 05:14 PM
I am ready when you are, just let me know if we are doing this on Thursday so I can take a nap.

Kelior
Feb 7, 2006, @ 05:19 PM
I say we hit up ZG sometime soon, seeing as the clear and bosses before hakkar should be easier. Then lets see if we can still down Hakkar. :) Im sure many people need the rep and ZG enchant items, as well as Hakkar loot.

Zephonia
Feb 7, 2006, @ 07:15 PM
Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeep

Shadrin
Feb 7, 2006, @ 08:33 PM
This patch is wonderful,Arcanist got a +46 spell damage buff overall in exchange for some stat nerfage, but who cares? Its just +spell dmg rather than frost specific now!

Zephonia
Feb 7, 2006, @ 09:00 PM
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
been increased.

This totally figures. -.- Right after I get revered.

Leridyn
Feb 7, 2006, @ 09:14 PM
So...we going to ZG this weekend? And is Hakkar the dude I have to stand next to with no knives punching y'all out? Just want you to know my unarmed is at 287, and I can hurt ya! LOL I am knocking out level 6 Wendigo's in ONE SHOT, for 171 pt crits! so there.

Niefankazz
Feb 7, 2006, @ 10:17 PM
This patch is wonderful,Arcanist got a +46 spell damage buff overall in exchange for some stat nerfage, but who cares? Its just +spell dmg rather than frost specific now!


^^

Who is this guy?



Where ya been man?