Shadrin
Jan 14, 2006, @ 12:42 PM
The first time in a few weeks I checked the date. Since I did so I figured I'd start todays topic.
Saturday is a day of Pee Vee Pee for most people. Or a day of rest for some. Even a day to get some booty (not loot) for others.
This Saturday, I hope we can accomplish some things.
First, I have a Lord summon burning a hole in my bag, I just wanna get his done so any help would be nice.
Second, people need some hawt ZG action. So lets get em some! 7 PM is alwas a good start time, but I want everyone to post on my topic so we can set a time that works for most people, the others... well they can just live with it.
Next patch holds some interesting changes. Tseric, a CM for blizzard posted the following on the mage boards.
What if spirit was given an attribute that worked as a counter to crit%? This would operate in a way that amassed spirit would serve to reduce the crit% of attacking foes, thereby reducing potential damage dealt and inversely affecting survivability. It might be something that takes effect solely in PvP.
Consider it applying to all crit% for purpose of discussion.
This is an intersting change that could happen. IT would increase caster survivability atleast a little.
Anyways, I will let this topic fall in to decay as it always does. I have a gold that says hatchet won't be the first poster.
Saturday is a day of Pee Vee Pee for most people. Or a day of rest for some. Even a day to get some booty (not loot) for others.
This Saturday, I hope we can accomplish some things.
First, I have a Lord summon burning a hole in my bag, I just wanna get his done so any help would be nice.
Second, people need some hawt ZG action. So lets get em some! 7 PM is alwas a good start time, but I want everyone to post on my topic so we can set a time that works for most people, the others... well they can just live with it.
Next patch holds some interesting changes. Tseric, a CM for blizzard posted the following on the mage boards.
What if spirit was given an attribute that worked as a counter to crit%? This would operate in a way that amassed spirit would serve to reduce the crit% of attacking foes, thereby reducing potential damage dealt and inversely affecting survivability. It might be something that takes effect solely in PvP.
Consider it applying to all crit% for purpose of discussion.
This is an intersting change that could happen. IT would increase caster survivability atleast a little.
Anyways, I will let this topic fall in to decay as it always does. I have a gold that says hatchet won't be the first poster.