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Winsome
Sep 8, 2005, @ 09:32 PM
Where is the thread explaining the basic Shazzrah strategy?

Garr is going down, you have the Winsome Guarantee (trademark).

Geddon is going down, you have the Winsome Assurance (patent pending).

And if both of those happen, we surely won't let Shazzrah go untested, will we?

MVB
Sep 8, 2005, @ 09:39 PM
Heh

In short

Shazzrah strat =


Shazz gets pulled same as Geddon; groups set up in the same way, maybe even a little more spread out. 4 tanks are located north/south/east/west evenly spread around the circle, and the MT is in center on Shazz.

Shazz is an Arcane mage; he AE counterspells (whip out your wands) and AE curses an arcane damage intensifier. Decurse ftw on that one, esp. on MT. Shazz's MAIN problem is his blinkage. Every 45 seconds or so he will randomly blink at one group, erasing hate. The group that he blinks to must IMMEDIATELY RUN AWAY FOR ALL THEY ARE WORTH, b/c he will start using a lot of Arcane Explosions for high damage. If you are decursed from the dmg intensifier, you'll take a LOT of dmg but not die. If you are cursed, prepare to watch some people die.

The offtank nearest should immediately grab shzz and pull him toward the MT in center, who should be running to pick him up by now. When people run away from Shazz, they should run generally INWARD, not outward, so the MT has a better chance to pickup.

Basically, all DPS stops when he blinks and waits for him to be back at center, then picks up again.

Shazz is all about reflexes and steadiness. He's going to be all over the place, so you need to run when he gets close, and you need to keep the dps going from range. Burn him down from range and he pops. Stand still when he blinks at you, and we're in trouble fast.

Clump up, and we're in trouble fast.

LardGibs
Sep 8, 2005, @ 09:46 PM
also he needs to be tagged with detect magic, and when he self buffs for dmg reduction that needs to get dispelled.