MVB
Sep 8, 2005, @ 08:17 PM
I noticed something Vampyr said at one point during our MC run on Monday when on a giant pull, that he was having difficulties with rage generation/aggro b/c he wasn't getting any rage.
The large difference between my gear and Vamp's is that I have a somewhat higher defense (his is still in the "green" as it were), but his armor is higher than mine, and it got me thinking.
If you have a very high defense, you avoid any critical hits, and you dodge/block/parry/cause-misses A LOT. This doesn't, however, affect how hard you are hit by normal/crushing blows when they DO land. What affects THAT is your armor value. How hard you are hit directly affects rage generation -- higher armor = less dps on you, but lower rage gen also.
I wonder if you actually don't want TOO much armor when facing off against MC mobs, b/c as long as you have enough to prevent "normal" shots from killing you too fast, TOO much might actually prevent you from generating the rage you need to maintain steady aggro at times.
The large difference between my gear and Vamp's is that I have a somewhat higher defense (his is still in the "green" as it were), but his armor is higher than mine, and it got me thinking.
If you have a very high defense, you avoid any critical hits, and you dodge/block/parry/cause-misses A LOT. This doesn't, however, affect how hard you are hit by normal/crushing blows when they DO land. What affects THAT is your armor value. How hard you are hit directly affects rage generation -- higher armor = less dps on you, but lower rage gen also.
I wonder if you actually don't want TOO much armor when facing off against MC mobs, b/c as long as you have enough to prevent "normal" shots from killing you too fast, TOO much might actually prevent you from generating the rage you need to maintain steady aggro at times.