MVB
Jul 8, 2009, @ 07:14 PM
"True-ish" gunline. Guard squad mobs and lines in cover as far up as possible (feel free to assault it) with all the vehicles behind.
Company Command Squad w/ Straken, 4 Meltaguns, Chimera Transport - 240 points
(this to give the guard blob a much scarier attitude if someone wants to throw their precious combat specialists at it) ... basically he hides behind as much crap as possible but w/in 12" of some of the guardsmen so they get furious and counter-attack ... 4 meltaguns are there in case needed to pop a close-up landraider later in the game
Platoon Command Squad w/ 3 Flamers, Chimera Transport - 100 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword, Commissar w/ Power Sword - 120 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
10 Veterans w/ 3 Meltaguns, Chimera Transport - 155 points (same purpose as straken melta ... hide the chimera somewhere or use it as cover for other vehicles, and have a few high BS order-able meltas available to deal with close in land-raider style threats)
2 Scout Sentinels w/ Lascannons, 1 Scout Sentinel w/ Multilaser (allocation bait) - 135 points
2 Scout Sentinels w/ Lascannons, 1 Scout Sentinel w/ Multilaser (allocation bait) - 135 points
2 Scout Sentinels w/ Lascannons, 1 Scout Sentinel w/ Multilaser (allocation bait) - 135 points
Squadron - Leman Russ Exterminator w/ Heavy Bolter Sponsons, Heavy Stubber Pintle, Knight Commander Pask + Leman Russ Exterminator w/ no Sponsons - this squadron is extreme anti AV12 and lower thanks to Pask's crack shot rule ... 9 s6 and 4 s8 shots at bs3 and tl for s8, + 3s4 (or 5 vs. light vehicle) stubber + 3 s5 heavy bolter and 4 s7 twinlinked bs4 - 380 points
Squadron - 3 Griffon Heavy Mortar Tanks
80 infantry models
17 vehicles
2,000 points
12 killpoints
8 scoring units if needed
Company Command Squad w/ Straken, 4 Meltaguns, Chimera Transport - 240 points
(this to give the guard blob a much scarier attitude if someone wants to throw their precious combat specialists at it) ... basically he hides behind as much crap as possible but w/in 12" of some of the guardsmen so they get furious and counter-attack ... 4 meltaguns are there in case needed to pop a close-up landraider later in the game
Platoon Command Squad w/ 3 Flamers, Chimera Transport - 100 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword, Commissar w/ Power Sword - 120 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
Guard Squad w/ Grenade Launcher, Autocannon, Power Sword - 75 points
10 Veterans w/ 3 Meltaguns, Chimera Transport - 155 points (same purpose as straken melta ... hide the chimera somewhere or use it as cover for other vehicles, and have a few high BS order-able meltas available to deal with close in land-raider style threats)
2 Scout Sentinels w/ Lascannons, 1 Scout Sentinel w/ Multilaser (allocation bait) - 135 points
2 Scout Sentinels w/ Lascannons, 1 Scout Sentinel w/ Multilaser (allocation bait) - 135 points
2 Scout Sentinels w/ Lascannons, 1 Scout Sentinel w/ Multilaser (allocation bait) - 135 points
Squadron - Leman Russ Exterminator w/ Heavy Bolter Sponsons, Heavy Stubber Pintle, Knight Commander Pask + Leman Russ Exterminator w/ no Sponsons - this squadron is extreme anti AV12 and lower thanks to Pask's crack shot rule ... 9 s6 and 4 s8 shots at bs3 and tl for s8, + 3s4 (or 5 vs. light vehicle) stubber + 3 s5 heavy bolter and 4 s7 twinlinked bs4 - 380 points
Squadron - 3 Griffon Heavy Mortar Tanks
80 infantry models
17 vehicles
2,000 points
12 killpoints
8 scoring units if needed