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View Full Version : Bored List-Hammer - Suicide Guard


MVB
Jul 1, 2009, @ 08:41 PM
HQ (2/2):
Company Command Squad w/ Iron Hand Straken, Meltabombs, 4 Meltaguns, Carapace Armor, Chimera Transport w/ Hull Heavy Flamer - 280 points

Company Command Squad w/ Power Fist, Meltabombs, Carapace Armor, 4 Meltaguns, Chimera Transport w/ Hull Heavy Flamer - 210 points


Troops (6/6):
Veteran Squad w/ Power Fist, Demo Charges/Meltabombs, 3 Meltaguns, pistol/ccw, Chimera Transport w/ Hull Heavy Flamer - 200 points

Veteran Squad w/ Power Fist, Demo Charges, Meltabombs, 3 Meltaguns, pistol/ccw, Chimera Transport w/ Hull Heavy Flamer - 200 points

Veteran Squad w/ Power Fist, Demo Charges/Meltabombs, 3 Meltaguns, pistol/ccw, Chimera Transport w/ Hull Heavy Flamer - 200 points

Veteran Squad w/ Power Fist, Demo Charges, Meltabombs, 3 Meltaguns, pistol/ccw, Chimera Transport w/ Hull Heavy Flamer - 200 points

Veteran Squad w/ Power Fist, Demo Charges/Meltabombs, 3 Meltaguns, pistol/ccw, Chimera Transport w/ Hull Heavy Flamer - 200 points

Veteran Squad w/ Power Sword, Demo Charges, Meltabombs, 3 Meltaguns, pistol/ccw, Chimera Transport w/ Hull Heavy Flamer - 195 points


Fast Attack (3/3):
10 Rough Riders - 105 points
10 Rough Riders - 105 points
10 Rough Riders - 105 points




The idea of the list would be to race forward with straken's chimera centered, smoke up and then get close and busy the next turn, regardless of opponent type. Rough Riders run behind 'em and take what cover they can.

With Straken's bubble o' furious chargey love, the rough riders suicide out at whatever infantry targets they can find, or are made by the work of the melta.

The melta sits in the chimeras all day long, makin' sure straken's is well protected by cover from the other chims.

Meltaspam goes along out of the firing ports, as does demo chucking as needed.

If ever a vet squad is knocked out of its transport or has to initiate a charge, it's doing so with pretty good numbers - 3 meltaguns + 7 laspistols followed by 27 S4 I4 CC attacks and 3 S7 I1 fist attacks ... enough that if they are charging, say, even something nasty like a squad of ork boyz, they're going to make a nice dent before the shit hits the proverbial fan. The point is if they have to charge, you assume they're going to die already, so they're doing more damage than if there's no straken / back-up / etc.



Anyway, it's rambly and not super competitive, but it would hit dastardly hard ... demo charges, marine stat combat, tons of melta, and a giant charge of furious rough riders as needed.

/bored at work apparently

paidinfull
Jul 1, 2009, @ 09:05 PM
It's close to what I was working on... I'm trying to put together a list that gives me 30 ogryn on the table. i've wanted to run a list like that since 4th...

paidinfull
Jul 1, 2009, @ 09:48 PM
Also how do you get 27 attacks on the charge?
9x2 = 18 + 3 = 21

MVB
Jul 1, 2009, @ 09:49 PM
You can give veterans laspistols and close combat weapons.


At least, I'm pretty sure you can ... I don't have the codex in front of me. You'd obviously do shotguns instead if you can't give 'em ccw/lp.

paidinfull
Jul 1, 2009, @ 10:00 PM
Still bored?

HQ
Command Squad 5x - 50

Lord Commissar 1x - 70

TROOPS
Penal 10x - 80

Penal 10x - 80

Veterans 10x - 100
Cloaks

ELITES
Ogryns 10x - 410

Ogryns 10x - 410

Ogryns 10x - 410

FAST
Vendetta 1x - 130

Vendetta 1x - 130

Vendetta 1x - 130

2000pts
69 models
3 Scoring units
11 KP

The penal legion were selected over vets because of the low points I had available and having stubborn with only 3 troops, hopefully can offset the lack of points.

Everything starts on the table.
Commissar 6" LD 10 bubble is spread from the vendetta to the 3x 10 Ogryn squads that will be running around near the skimmer.

MVB
Jul 1, 2009, @ 10:11 PM
Clever

Could probably be optimized a little more, IMO, but very fun