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paidinfull
Jun 18, 2009, @ 08:53 PM
So I'm working on a few 2k lists for my Eldar

First (1)
HQ
Eldrad - 210

Avatar - 155

TROOPS
6x Dire Avenger - 72
1x Wave Serpent - 130
TL Missile, Shuriken

6x Dire Avenger - 72

11x Wraithguard - 396
Seer, Enhance

ELITES
8x Fire Dragons - 128
1x Wave Serpent - 130
TL Missile, Shuriken

10x Harlies - 236
Troupe Master w/ PW, 9xKisses

HEAVY
1x Wraithlord - 110
Scatter Laser, Shuriken Cannon, TL Flamer

1x Falcon - 180
Holofields, TL Missile, Spirit

1x Falcon - 180
Holofields, TL Missile, Spirit

1999 points
3 Scoring Units
48 models
12 KP

The basic strategy is to put the 2x DA units in the 2x Falcons to make them scoring. Holofields and Spirit stones to keep them more resilient. Against 3 melta shots it should get immobilized & weapon destroyed first. DA wave serpent is for the Harlies who will hop in it Turn 1.
For the Wave serpents I expect to be firing the SBT + SC a lot, though against a lot of transports the ML will come in handy.
Eldrad joins the WG, fortunes them. They march behind the fortuned Avatar and the Wraithlord, this will give me a 4+ re-roll able cover save. This strategy has worked well in every game I've played, even against multiple AP3 LBT. I like Enhance on the WG as WS5 S5, in game play experience, has made them decent in HTH.

Second (2)
HQ
Eldrad - 210

TROOPS
10x Dire Avenger - 152
Exarch, Blade, 2x Shuriken Catapult
1x Wave Serpent - 130
TL Missile, Shuriken

10x Dire Avenger - 152
Exarch, Blade, 2x Shuriken Catapult
1x Wave Serpent - 130
TL Missile, Shuriken

5x Dire Avenger - 72
1x Wave Serpent - 130
TL Missile, Shuriken

11x Wraithguard - 396
Seer, Conceal

ELITES
6x Fire Dragons - 96
1x Wave Serpent - 130
TL Missile, Shuriken

10x Harlies - 236
Troupe Master w/ PW, 9xKisses

HEAVY
1x Falcon - 180
Holofields, TL Missile, Spirit

2002 points
4 Scoring Units
58 models
12 KP

This one I'm not as crazy about primarily because I don't have 2 of the Wave serpents or 5 of the DA. I could easily proxy a fire prism or falcon as them but I like having actual models in there, plus the other army is almost fully painted.
The benefits to this list is that it puts out a lot more fire power than the other list and has almost all the same benefits.

Darwinn69
Jun 18, 2009, @ 10:46 PM
Of the two I like the second one better because you have less commited in the slow moving ground force. The wraithguard make a fine anvil and fire magnet on their own they don't really need the support of the avatar and wraithlord to do that job any better. It's unlikely they will kill their points back, but they should accomplish your goal of herding the enemy away from them....if only their wraithcannon had another 6" to the range. Also, why don't you have any bright lances? I would be worried that one unit of fire dragons isn't going to be enough to take out heavy vehicles. If their wave serpent goes down your ability to kill tanks is severly limited.

Do you find the harliquins really worth it? Every time I've seen them used I always think that scorpions or banshees would be a better pick for less point.

MVB
Jun 18, 2009, @ 11:39 PM
Bright lances aren't reliable anti-tank as it is, they're just able to make any tank sweat.

Meltaguns add 2d6 used right and add 1 to the damage chart ... that's reliable.

A Brightlance against AV12 or higher on a wave serpents = 75% chance to hit, 1/6 chance to glance, 1/3 chance to pen, so 37.5% chance to do any damage at all to an uncovered vehicle, and it's way way way way way lower to actually kill or immobilize it ... about 12.5% chance.

It gets worse and worse the closer you get to trying to actually kill something. The fire dragons are actually much closer to a 100% chance to kill ... now they are kind of a one and done so you wonder about some redundancy, and having the "threat" has tactical value past the theoretical, but he's not hurting himself that much in application by not having bright lances. What I mean is, having them would only cause him to frequently use them trying to kill AV12+ targets, and they really aren't that reliable at it. Nobody would jump at their odds to kill a terminator with a bolter, but they're similar to the odds of doing real damage to a tank with a brightlance. Sure you'll take your shots, but you'd better be relying on serious volume or something else to take down the big guys in serious vs. mech games. I don't think that's his intent ... he's got dragons and wraithguard for that in a pinch, and a lot of other stuff that can deal with anything NOT mech.

paidinfull
Jun 19, 2009, @ 05:18 AM
Ryan
I love harlies in 5th
The way I am running them they hop in a serpent turn 1.
For their cost they are MUCH better than scorpions or banshees.
Scorpions suffer from only being WS4 as do the Banshees

WS5 + Rending + S4 is very very good
a scorpion squad normally runs 187-207 pts depending on whether they have Infiltrate or not.
Banshees tend to be 192, I prefer Mirrorswords and warshout&counter attack are pretty darn cheap.
40 WS4 S4 I5 attacks vs 41 WS5 S4 I7 attacks
Scorpions
18 hits, 9 wounds, 3 dead MEQ
2.6 hits, 2.2 dead MEQs for a total of 5-6 dead MEQs from Scorpions charging

Harlies
24 hits, 12 wounds, 2 rends 3.3 dead, 5-6 total
3.33 hits, 1.66 dead for a total of 7-8 dead

Banshees
13.5 hits, 4.5 dead
3.33 hits, 1.11 dead for a total of 5-6 dead

with Doom
Scorpions
18 hits, 13.5 wounds, 4.5 dead MEQ
2.6 hits, 2.60 dead MEQs for a total of 7-8 dead MEQs from Scorpions charging

Harlies
24 hits, 18 wounds, 3 rends 5 dead, 8 total MEQs
3.33 hits, 2.5 dead for a total of 10-11 dead

Banshees
13.5 hits, 7.5 dead
3.33 hits, 1.8 dead for a total of 9-10 dead

Other reasons to take harlies:
You are guaranteed 13-18" movement
They also don't need grenades because they ignore terrain
They have Hit&Run.
Their Save is Inv
They are LD 10 vs 9
Rending means they will always Pen most vehicles 4+6+D3 = 11-13 vs Rear Armor
If you get hot and roll a lot of 6's they are nasty
They will go before almost every other character

You are looking at a 30-50pt difference for a lot of added benefits

On the rest of the comments
10 Guided Wraith Guard are pretty nasty at 12" vs AV14
8-9 hits, 5.3 glances&Pens, 2/3 Pens gives me either 66-100% odds that I will roll a Wrecked/Exploded on average

I do feel that the second list has a lot more fire and versatiliity, however in the first list I have found that the 2 Falcons are pretty damn hard to kill and I really focus on just keeping them alive and rushing late game to claim objectives.
The Avatar is also pretty insane for his cost when you are able to give him Fortune almost every turn. Melta spam fails against him, as well.

I normally run a Wraithsword on my Wraithlord as Re-roll to hit vs skimmers is really useful, as with 3 attacks he's almost guaranteed 1 hit vs armor 10 with S10 + 2d6, but I really like Rhett's 2x 7 BS4 S6 shots. Though, with IG and Stern guard, this might be even more reason to just ditch him.

I miss running full squads of DA as my current rendition of these lists are only 1750 and only have 5 in there, and Bladestorm in multiples is just sick.

I might just have to take a look at ebay and see if I can't get lucky on finding some cheap Wave Serpents.