Psy
Jan 12, 2005, @ 09:35 PM
Direct copy of post from relicnews:
PsyPack (http://www.studioincarnate.com/CommBalance/PsyPack.rar)
Final - minimaps/browser icons added, new map Crossfire - added.
__________________________________________________ ____________________
Update Change Log:
- The maps now follow the ingame listing convention as per relic.
- Decals now all under TD folder, prefixed with <TD->
- Detail textures now follow the same <TD> -"detailtexturename" convention.
- Terrain on Tartarus dam maps got a small touchup.
- Fixed some duplicate object in same place errors.
- Khain Isle now even gloomier for effect. Attempted a sunset/threatening ambient.
- New map included - "Seethe" - 6 players - Very gloomy marshes, Attempted a dark and dangerous ambient. Jungle/Swamp combat. Terrain not finished yet. released in order to get a feel for ambience as diff monitors are likely at diff brightness and somewhere itll make no diff and somewhere it may be too dark
- Fog colour changed on all maps. Should be seamless now between fog and sky. (thanx to Hanna for the suggestion).
- Bomba - it works just fine on this end shadows and all. Please let me know if it works on most systems.
- File Names changed to <Xp_Name_SpecialCondition_Psy_xxx.xxx.>. Where special conditions are things like a 2v2v2 map etc.
__________________________________________________ _______________
From The Read Me:
Psy Pack Beta.
This pack contains the beta pack of 5 maps with various variations playwise. To install simply copy the contents to your appropriate DoW directory locations.
There are performance issues with 512x512 maps I am unable to fix yet I know about them so don't bother reporting unless you have a possible fix. However all other bug finds like terrain, positions, impass maps etc - please email the address in maps description field, or post here
Enjoy. This pack is short 5 maps, loading screens and minimaps which are still unfinished, almost done or on paper only.
The missing maps:
Temple - jungle setting again - huge 7 level Mayan temple in mid.
Crossfire - desert combat
Saints Square (8p) version - Modification of relic's 4p map
Powerplant - custom FX in this one giving me pains may not finish
Crafted World - Eldar themed map - finally - anyone tired of constant imperial buildings? Fluff be damned I want an eldaresque map :) - anyone got eldar buildings - send em I can't model worth crap... otherwise it would have to be improvised....
Depending on how this goes - I may sit down and finish the remaining maps.
Check it out see what you think. Main purpose is to see if the lag is global on all machines for someof the 512x512 maps. Don't report lag as a bug - simply tell me lags yes or no. As well as gameplay value - if any.
Don't worry I can take the "omg this is shit" so honest comments are welcome.
And please please do not forget to comment on performance, I know there are issues with large maps.
These maps will be in the next balance mod (http://forums.relicnews.com/showthread.php?t=53188) update if any as it is not taking off at all. Hence the maps as separate download.
Jamie or whoever does this now - please do NOT host this on DoW files unless once the beta is complete it is a simple matter to remove it and replace with a final version. Reason being I found several outdated maps there recently - which have newer versions. Simply for clarity sake.
http://members.rogers.com/add10mb/teaser.jpg
PsyPack (http://www.studioincarnate.com/CommBalance/PsyPack.rar)
Final - minimaps/browser icons added, new map Crossfire - added.
__________________________________________________ ____________________
Update Change Log:
- The maps now follow the ingame listing convention as per relic.
- Decals now all under TD folder, prefixed with <TD->
- Detail textures now follow the same <TD> -"detailtexturename" convention.
- Terrain on Tartarus dam maps got a small touchup.
- Fixed some duplicate object in same place errors.
- Khain Isle now even gloomier for effect. Attempted a sunset/threatening ambient.
- New map included - "Seethe" - 6 players - Very gloomy marshes, Attempted a dark and dangerous ambient. Jungle/Swamp combat. Terrain not finished yet. released in order to get a feel for ambience as diff monitors are likely at diff brightness and somewhere itll make no diff and somewhere it may be too dark
- Fog colour changed on all maps. Should be seamless now between fog and sky. (thanx to Hanna for the suggestion).
- Bomba - it works just fine on this end shadows and all. Please let me know if it works on most systems.
- File Names changed to <Xp_Name_SpecialCondition_Psy_xxx.xxx.>. Where special conditions are things like a 2v2v2 map etc.
__________________________________________________ _______________
From The Read Me:
Psy Pack Beta.
This pack contains the beta pack of 5 maps with various variations playwise. To install simply copy the contents to your appropriate DoW directory locations.
There are performance issues with 512x512 maps I am unable to fix yet I know about them so don't bother reporting unless you have a possible fix. However all other bug finds like terrain, positions, impass maps etc - please email the address in maps description field, or post here
Enjoy. This pack is short 5 maps, loading screens and minimaps which are still unfinished, almost done or on paper only.
The missing maps:
Temple - jungle setting again - huge 7 level Mayan temple in mid.
Crossfire - desert combat
Saints Square (8p) version - Modification of relic's 4p map
Powerplant - custom FX in this one giving me pains may not finish
Crafted World - Eldar themed map - finally - anyone tired of constant imperial buildings? Fluff be damned I want an eldaresque map :) - anyone got eldar buildings - send em I can't model worth crap... otherwise it would have to be improvised....
Depending on how this goes - I may sit down and finish the remaining maps.
Check it out see what you think. Main purpose is to see if the lag is global on all machines for someof the 512x512 maps. Don't report lag as a bug - simply tell me lags yes or no. As well as gameplay value - if any.
Don't worry I can take the "omg this is shit" so honest comments are welcome.
And please please do not forget to comment on performance, I know there are issues with large maps.
These maps will be in the next balance mod (http://forums.relicnews.com/showthread.php?t=53188) update if any as it is not taking off at all. Hence the maps as separate download.
Jamie or whoever does this now - please do NOT host this on DoW files unless once the beta is complete it is a simple matter to remove it and replace with a final version. Reason being I found several outdated maps there recently - which have newer versions. Simply for clarity sake.
http://members.rogers.com/add10mb/teaser.jpg